Fleischer

Character Sheet for Hansrudi Fleischer

Name: Hansrudi Fleischer
Race: Human

Attributes [219]

ST 12 [20]
DX 15 [100]
IQ 12 [40]
HT 14 [40]

HP 19 [4] (Hit Points includes +5 from 'Extra Hit Points (Reinforced Skeleton)')
Will 12
Per 15 [15]
FP 14

Basic Lift 29
Damage 1d/2d

Basic Speed 8 (Basic Speed includes +0.75 from 'Extra Basic Speed')
Basic Move 8

Ground Move 8
Water Move 1

Social Background

TL: 10 [0]

Cultural Familiarities
Terranova
Imperial Direct Jurisdiction

Advantages [289]

  • 3D Spatial Sense [10]
  • Ambidexterity [5]
  • Bionic Eye (One) [4]
  • Boosted Reflexes [18]
  • Combat Reflexes [15]
  • Damage Resistance (Nanoweave Subdermal Armor; Piercing & Cutting) (12) (Limited; Tough Skin) [24]
  • Damage Resistance (Nanoweave Subdermal Armor; Skin) (6) (Tough Skin) [18]
  • Damage Resistance (Reinforced Skeleton; Crushing) (10) (Limited; Tough Skin) [10]
  • Damage Resistance (Reinforced Skeleton; Skull) (20) (Skull Only) [30]
  • Danger Sense [15]
  • Enhanced Dodge (1) [15]
  • Extra Basic Speed (+0.75) (Affects Speed) [15]
  • Extra Basic Speed (Boosted Reflexes) (+1) (Costs Fatigue (+2); Gives conditional Basic Speed bonus) [18]
  • Extra Hit Points (Reinforced Skeleton) (5) (Affects HP) [10]
  • Fearlessness (2) [4]
  • Filter Lungs [5]
  • Hard to Subdue (2) [4]
  • High Pain Threshold [10]
  • Intestinal Recycler [2]
  • Legal Enforcement Powers (1) [5]
  • Legal Immunity (1) [5]
  • Less Sleep (1) [2]
  • Marine Private (1) [5]
  • Nanoweave Subdermal Armor [42]
  • Nictitating Membrane (Bionic Eye) (2) (One Eye) [1]
  • Night Vision (Bionic Eye) (2) (Temporary Disadvantage (Electrical); Temporary Disadvantage (No Depth Perception)) [2]
  • Outdoorsman (2) [20]
  • Reduced Consumption (Intestinal Recycler) (1) [2]
  • Reinforced Skeleton [50]
  • Reputation (Badass Bounty hunter) (4) (10 or less; Small class) [3]
  • Security Clearance (Imperial marines) (''Need to know'' access to a narrow range of secrets) [5]
  • Striking ST (2) [10]
  • Telescopic Vision (Bionic Eye) (1) (Temporary Disadvantage (Electrical); Temporary Disadvantage (No Depth Perception)) [4]
  • Unusual Background (Not recruited at 13) [5]
  • Very Fit [15]

Perks [5]

  • Accessory (Bionic Eye; Video Display) [1]
  • Armorer's Gift (shotgun) [1]
  • Quick-Sheathe (Sword) [1]
  • Sure-Footed (Slippery) [1]
  • Teamwork [1]
  • Weapon Bond (Guns (Shotgun)) [1]

Disadvantages [-92]

  • Code of Honor (Soldier's) [-10]
  • Duty (Marines) (15 or less (almost always)) (Extremely Hazardous) [-20]
  • Enemy (Criminals of Terranova) (A large group (21-1,000 people)) (6 or less) [-15]
  • Fanaticism (Law) [-15]
  • Killjoy [-15]
  • Loner (15 or less) [-2]
  • One Eye [-15]
  • One Eye (Bionic Eye) (Mitigator (Cybernetics)) [-4]

Quirks [-3]

  • Incompetence (Dancing) [-1]
  • Sexless [-1]
  • Uncongenial [-1]

Skills [180]

  • Acrobatic Stand (karate) Tech/A - 10 [0]
  • Acrobatics DX/H - DX+0 15 [4]
  • Area Knowledge (Terranova) IQ/E - IQ+1 13 [2]
  • Armoury/TL10 (Small Arms) IQ/A - IQ+1 13 [4]
  • Artillery/TL10 (Beams) IQ/A - IQ+0 12 [2]
  • Artillery/TL10 (Cannon) IQ/A - IQ+0 12 [2]
  • Back Kick (Karate) Tech/H - 12 [0]
  • Battlesuit/TL10 DX/A - DX+1 16 [4]
  • Breakfall (Acrobatics) Tech/A - 15 [0]
  • Camouflage IQ/E - IQ+5 17 [7]
    • includes: +2 from 'Outdoorsman'
  • Choke Hold (Judo) Tech/H - 12 [0]
  • Climbing DX/A - DX+0 15 [2]
  • Close-Quarters Battle/TL10 (Guns (Pistol)) Tech/A - 16 [0]
  • Close-Quarters Battle/TL10 (Guns (Shotgun)) Tech/A - 18 [0]
  • Computer Hacking/TL10 IQ/VH - IQ+0 12 [8]
  • Computer Operation/TL10 IQ/E - IQ+0 12 [1]
  • Computer Programming/TL10 IQ/H - IQ-1 11 [2]
  • Connoisseur (Snow) IQ/A - IQ+1 13 [16]
    • includes: -3 from 'Killjoy'
  • Cooking IQ/A - IQ-1 11 [1]
  • Criminology/TL10 IQ/A - IQ-1 11 [1]
  • Dancing DX/A - DX-5 10 [1]
    • includes: -4 from 'Incompetence (Dancing)'
  • Detect Lies Per/H - Per-1 14 [2]
  • Diplomacy IQ/H - IQ+0 12 [4]
  • Driving/TL10 (Halftrack) DX/A - DX-1 14 [1]
  • Electronics Operation/TL10 (Communications) IQ/A - IQ+1 13 [4]
  • Electronics Operation/TL10 (Electronic Warfare) IQ/A - IQ+0 12 [2]
  • Electronics Operation/TL10 (Security) IQ/A - IQ+0 12 [2]
  • Electronics Repair/TL10 (Communications) IQ/A - IQ+0 12 [2]
  • Escape DX/H - DX+0 15 [4]
  • Expert Skill (Military Science) IQ/H - IQ-1 11 [2]
  • Explosives/TL10 (Demolition) IQ/A - IQ+1 13 [4]
  • Fast-Draw (Long Arm) DX/E - DX+1 16 [1]
    • includes: +1 from 'Combat Reflexes'
  • Fast-Draw (Pistol) DX/E - DX+1 16 [1]
    • includes: +1 from 'Combat Reflexes'
  • Fast-Draw (Sword) DX/E - DX+0 15 [1]
    • includes: +1 from 'Combat Reflexes', -1 from 'One Eye'
  • First Aid/TL10 (Human) IQ/E - IQ+1 13 [2]
  • Fishing Per/E - Per+2 17 [1]
    • includes: +2 from 'Outdoorsman'
  • Forward Observer/TL10 IQ/A - IQ+0 12 [2]
  • Free Fall DX/A - DX+1 16 [1]
    • includes: +2 from '3D Spatial Sense'
  • Gunner/TL10 (Beams) DX/E - DX+0 15 [1]
  • Gunner/TL10 (Cannon) DX/E - DX+0 15 [1]
  • Guns/TL10 (Light Machine Gun) DX/E - DX+1 16 [1]
  • Guns/TL10 (Pistol) DX/E - DX+1 16 [1]
  • Guns/TL10 (Rifle) DX/E - DX+1 16 [1]
  • Guns/TL10 (Shotgun) DX/E - DX+3 18 [8]
  • Guns/TL10 (Submachine Gun) DX/E - DX+1 16 [1]
  • Head Butt (Karate) Tech/H - 17 [3]
  • Hiking HT/A - HT-1 13 [1]
  • History (Impirium) IQ/H - IQ-1 11 [2]
  • Holdout IQ/A - IQ+1 13 [4]
  • Immediate Action (Guns (Shotgun)) Tech/A - 13 [2]
  • Interrogation IQ/A - IQ+0 12 [2]
  • Intimidation Will/A - Will+0 12 [2]
  • Judo DX/H - DX-1 14 [4]
    • includes: -1 from 'One Eye'
  • Karate DX/H - DX+1 16 [12]
    • includes: -1 from 'One Eye'
  • Kicking (Karate) Tech/H - 14 [0]
  • Knife DX/E - DX-1 14 [1]
    • includes: -1 from 'One Eye'
  • Leadership IQ/A - IQ-1 11 [1]
  • Liquid Projector/TL10 (Sprayer) DX/E - DX+0 15 [1]
  • Mechanic/TL10 (Aerospace) IQ/A - IQ-1 11 [1]
  • Mechanic/TL10 (Halftrack Vehicle) IQ/A - IQ-1 11 [1]
  • Mimicry (Animal Sounds) IQ/H - IQ+0 12 [1]
    • includes: +2 from 'Outdoorsman'
  • Naturalist (Terranova) IQ/H - IQ+0 12 [1]
    • includes: +2 from 'Outdoorsman'
  • Navigation/TL10 (Land) IQ/A - IQ+4 16 [1]
    • includes: +3 from '3D Spatial Sense', +2 from 'Outdoorsman'
  • Observation Per/A - Per+1 16 [4]
  • Piloting/TL10 (Aerospace) DX/A - DX+0 15 [1]
    • includes: +1 from '3D Spatial Sense'
  • Piloting/TL10 (Flight Pack) DX/A - DX+0 15 [1]
    • includes: +1 from '3D Spatial Sense'
  • Rope Up (Climbing) Tech/A - 13 [0]
  • Running HT/A - HT-1 13 [1]
  • Saber DX/A - DX+1 16 [8]
    • includes: -1 from 'One Eye'
  • Savoir-Faire (Military) IQ/E - IQ+0 12 [1]
  • Skating HT/H - HT-2 12 [1]
  • Skiing HT/H - HT-2 12 [1]
  • Soldier/TL10 IQ/A - IQ+1 13 [4]
  • Stealth DX/A - DX+1 16 [4]
  • Survival (Arctic) Per/A - Per+2 17 [2]
    • includes: +2 from 'Outdoorsman'
  • Targeted Attack (Saber Swing/Neck) Tech/H - 14 [4]
  • Tracking Per/A - Per+1 16 [1]
    • includes: +2 from 'Outdoorsman'

Stats [219] Ads [289] Disads [-92] Quirks [-3] Skills [180] = Total [598]

Hand Weapons

Saber LC:4|4 $7000 Wgt:2.5
Swing Dam:3d-1 (3) cut Reach:1 Parry:12F ST:8 Skill:SK:Sword!, _ SK:Saber, ST:DX-5, SK:Broadsword-4, SK:Main-Gauche-3, SK:Rapier-3, SK:Shortsword-4, SK:Smallsword-3 _ Thrust Dam:1d+1 (3) imp Reach:1 Parry:12F ST:8 Skill:SK:Sword!, SK:Saber, ST:DX-5, _ SK:Broadsword-4, SK:Main-Gauche-3, SK:Rapier-3, SK:Shortsword-4, SK:Smallsword-3

Ranged Weapons

  • Close Assault Weapon, 18.5mmPC (ETC) LC:2|1|1|4|2 $3600 Wgt: 10.5
    • Primary Dam:8d-1 pi++ Acc:5 Range:150 / 750
      RoF:10 Shots:10+1(3) ST:11܆ Bulk:-5 Rcl:4
    • HEMP Dam:2d+2 (5) imp inc Acc:5 Range:150 / 750
      RoF:10 Shots:10+1(3) ST:11܆ Bulk:-5 Rcl:4
    • HEMP linked Dam:2d cr ex [1d] Acc:5 Range:150 / 750
      RoF:10 Shots:10+1(3) ST:11܆ Bulk:-5 Rcl:4
    • Memory Baton Dam:8d-1 (.25) cr dbk Acc:5 Range:30 / 150
      RoF:10 Shots:10+1(3) ST:11܆ Bulk:-5 Rcl:4
    • Shotshell Dam:2d pi Acc:5 Range:150 / 750
      RoF:10x9 Shots:10+1(3) ST:11܆ Bulk:-5 Rcl:4
  • Magnum Pistol, 15mmCLP LC:3|1|1|2|2|1|1 $3740 Wgt:3.5
    • Primary Dam:6d+2 pi++ Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • APHEx Dam:6d+2 (2) pi++ Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • APHEx Follow-Up Dam:1d cr ex [1d-1] Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • EMP Dam:0d Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • EMP linked Dam:1d-4 cr ex Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • HEMP Dam:2d (5) imp inc Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
    • HEMP linked Dam:1d+2 cr ex [1d-1] Acc:4 Range:353 / 3900
      RoF:3 Shots:9+1(3) ST:11 Bulk:-2 Rcl:4
  • Underbarrel Grenade Launcher, 40mmPLB LC:1|var.|1|1|1 $400 Wgt:3
    • Primary Dam:1d+2 pi++ Acc:2 Range:113 / 675
      RoF:3 Shots:5(5) ST:10 Bulk:- Rcl:1
    • Biochemical Liquid Dam:0d Acc:2 Range:113 / 675
      RoF:3 Shots:5(5) ST:10 Bulk:- Rcl:1
    • HEMP Dam:2d+2 (10) cr inc Acc:2 Range:113 / 675
      RoF:3 Shots:5(5) ST:10 Bulk:- Rcl:1
    • HEMP linked Dam:6d cr ex [2d] Acc:2 Range:113 / 675
      RoF:3 Shots:5(5) ST:10 Bulk:- Rcl:1
    • Thermobaric Dam:10d+1 cr ex inc Acc:2 Range:113 / 675
      RoF:3 Shots:5(5) ST:10 Bulk:- Rcl:1

Armor & Possessions

  • Battlesuit (scout) (TL10, UT p.184) $80000 Wgt:150 Location:full suit
  • Commando Battlesuit Helmet $10000 Wgt:15 Location:head